1 00:00:08,260 --> 00:00:04,120 [music, sound effects] 2 00:00:08,280 --> 00:00:12,350 [music] Narrator: You've probably 3 00:00:12,370 --> 00:00:16,450 heard the word "engineering" before, and you've probably been told it's pretty important. 4 00:00:16,470 --> 00:00:20,530 But what exactly is engineering, and who exactly is 5 00:00:20,550 --> 00:00:24,600 an engineer? Engineers are people who design and build things that we use 6 00:00:24,620 --> 00:00:28,670 every day. However, they don't just go building the first thing that comes to mind. 7 00:00:28,690 --> 00:00:32,710 They work hard to make something we NEED, and they want to do a good job of it. 8 00:00:32,730 --> 00:00:36,750 So, how do engineers decide what they need to build? Well, in most cases, they 9 00:00:36,770 --> 00:00:40,780 start with a question. Here's an example: Say you live on a space station, 10 00:00:40,800 --> 00:00:44,930 and something outside breaks. Obviously, you need to go outside 11 00:00:44,950 --> 00:00:49,040 and fix it, but how exactly do you do that? That's a 12 00:00:49,060 --> 00:00:53,180 great question for engineers. Once they've got a good handle 13 00:00:53,200 --> 00:00:57,300 on things, they'll start imagining ways to solve the problem. They'll 14 00:00:57,320 --> 00:01:01,380 come up with all kinds of ideas, and some that might even seem a little... 15 00:01:01,400 --> 00:01:05,470 ...crazy! That's important because sometimes the craziest idea 16 00:01:05,490 --> 00:01:09,560 is the one that works best. After coming up with these ideas, they'll 17 00:01:09,580 --> 00:01:13,620 pick a few that make the most sense. Next, they'll start drawing a plan. 18 00:01:13,640 --> 00:01:17,670 Depending on the idea, the plan can be very simple... 19 00:01:17,690 --> 00:01:21,700 ...or very complicated. But the important part is the plan itself. 20 00:01:21,720 --> 00:01:25,740 A good plan helps engineers focus on what they're making--and most 21 00:01:25,760 --> 00:01:29,750 importantly, why. Now, the engineers 22 00:01:29,770 --> 00:01:33,870 get to have some real fun. They get to create something. 23 00:01:33,890 --> 00:01:38,000 It's important to stick to the plan, though, so the idea doesn't go too far off-course. 24 00:01:38,020 --> 00:01:42,120 Once they've built it, then they have to test it! Experimentation 25 00:01:42,140 --> 00:01:46,220 is very important because it's here that engineers learn 26 00:01:46,240 --> 00:01:50,320 what works, and, well...what doesn't. And while it's great when something 27 00:01:50,340 --> 00:01:54,410 goes right on the first try, it's actually good when things don't, 28 00:01:54,430 --> 00:01:58,480 because that gives engineers a chance to go back and improve on their original idea. 29 00:01:58,500 --> 00:02:02,520 And improve they will...until they've solved the problem. So, the next time 30 00:02:02,540 --> 00:02:06,560 you've got a problem to solve, whether simple or complicated, there's probably 31 00:02:06,580 --> 00:02:10,580 a team of engineers ready to create something to solve it. And 32 00:02:10,600 --> 00:02:14,580 nobody solves engineering problems quite like NASA. 33 00:02:14,600 --> 00:02:18,660 [music, sound effects] 34 00:02:18,680 --> 00:02:22,700 [music, kids cheering] 35 00:02:30,770 --> 00:02:26,730 [music]